HBO-ICT.
Portfolio
Concept and Ideation
Sprint 1
As a creative content designer, my goal is to develop interesting game ideas and turn them into visual products that are easily delivered to clients. To accomplish this, I will use visual transportation skill such as creating a brainstorming board and an art board to better convey the development of an idea.
Sprint goal
Exploration ​
Our group started to brainstorm how can we connect VR experience and fashion at the end and how we can build the game experience about it. Then we sorted out our concept which is the game experience in a VR environment can customize your own story and shoe. That was our first idea. As a more detailed explanation, the game will start from the hub, in the middle hub there's a shoe sculpture that has anything on it. Behind the hub, there are 3 doors that represent color, shape, and texture which are elements for designing. Through these doors players can play can attain their own results in the game. Depending on the results of each room the shoe will be changed to like your personality.
To visualize our concept, I create a miro board and visualize our concept into images and a mood board to check each of our thinking is aligned. In the miro board, we keep updating our ideation and discuss how we develop further by tracking the progress of development. Based on the combination of our idea in the miro board, I created a mood board for our first concept mood and a hub for the coming showcase.
First draft of moodboards

Concept moodboard

Hub moodboard

First hub design in Unity
To clearly understand our ideas, I created a mind board that captures the essence of our ideas. The VR experience we’re creating consists of a hub and doors, each offering a unique story and the ability to change parts of your shoe. Our goal is to create a game-like experience that builds your story as you progress, including decision items represented on the left side of the concept board.
Ultimately, the VR experience aims to create a shoe that is unique and reflective of your personality. With this thinking, our group decided to begin the sprint by creating the hub in Unity. To establish a visual understanding of the hub environment, I developed a mood board specifically for the hub. The mood board portrays a sci-fi and futuristic vibe, featuring three portals and a brightened shoe at the center. The overall atmosphere of the hub is characterized by a cold, metallic aesthetic with pieces of nature (such as concrete) and dynamic lighting.
In contrast, the game environments will present a different mood compared to the hub. We pictured a naturalistic and utopian vibe for these environments. As the games dive into your personality, we believe that a naturalistic and dreamy setting will complement our concept effectively, allowing players to explore their personaliry.
By incorporating these different elements into our VR experience, we aim to create an immersive and visually captivating journey that reflects the fusion of nature, technology, and personalization. The cold and metallic hub environment will provide a starting point, while the contrasting naturalistic game environments will serve as a platform for self-discovery.
Second draft of moodboards

Concept moodboard

Hub moodboard

Portal and entity moodboard
During our group discussion on the concept, we made a collective decision to thoroughly develop the game concept. As we explored the possibilities of 3D printing and footwear, we came across "footwearology," a source of inspiration featuring numerous 3D printed shoes, some of which were designed as inner shells rather than outer shells. This discovery sparked an idea: our VR experience would involve progressing through different games, with the shoe ultimately representing the player's personality. As personality can't be shown as our appearance instead it is preserved inside humans. This new concept led me to make slight adjustments to our mood board, focusing on the design of the inner shell.
To guide players through the experience and provide information about each game, we decided to introduce an entity. This entity would serve as a bridge between the hub and the games, offering guidance and insights. To ensure cohesion, the design of the entity needed to align with the mood of the portal/hub. In my imagination, the entity took the form of a humanized creature with naturalistic and robotic attributes.
Changed concept overview:
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Customize inner shell instead of outer shell
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One door instead of 3 doors
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Guiding entity will lead you the story
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Focus on interactions in between player and VR
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Game can be anything, interaction influences outcome of the shoe
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3D print the shoe with one material in one go (easy) , several parts printed and glued together if it can be developed.
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Transparent material
Reflection
During this sprint, my primary focus was on shaping the mood and atmosphere of our VR experience, which aligns with my strength in visual communication. The process began with ideation, concept creation, and the development of a mood board. Additionally, I took the time to get to know my fellow group members, understanding their perspectives, ideas, and finding ways to merge them into a cohesive experience. This exploration allowed me to expand my thinking beyond aesthetics and dive into user experience design.
After first show case to the client, we received feedback that they desired more creative customization options, particularly with body interaction that would provide direct visual feedback to players. They expressed a preference for activities involving drawing and sculpting, rather than relying solely on questionnaires or psychological tests. This feedback has shaped our direction where to move forward. In the coming week our group will need to consider what types of game experiences will be incorporated into the customization of the shoes. The client was particularly drawn to the abstract mood of the hub, recognizing the potential for adding a personal touch to the overall experience.
In the next phase, it is important for our team to have a thorough understanding of the application of 3D printing in shoe manufacturing and the process of making 3D shoes.