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Reflection 

My primary goal throughout these sprints was to achieve an aesthetic VR game design that would resonate with fashion enthusiasts and showcase the potential of VR in gaming. I focused on creating a visually appealing experience that would deliver a cohesive user experience design. In the process, I not only enhanced my hard skills in Blender and Unity, particularly in modeling, but also gained a deeper understanding of the importance of considering game performance. Exploring alternative methods for animation beyond the limitations of the human generator was a significant breakthrough for me. This allowed me to create more realistic and expressive movements, contributing to interactiveness of the experience. And I have acquired knowledge of scripting and coding techniques, enabling me to contribute to user interaction in Unity. Besides of acceivments of hard skills, I've got huge learnt soft skills. I've open my mind to learned the importance of understanding fellow group members' perspectives and merging them into the overall insights, making necessary adjustments to the game plan. I put myself into the group to emphasized effective communication and workflow by keep checking work process, asking the questions and offer the help, supporting fellow team members efforts ,and push team to spead up. I could've extent my perspective as cohesive vision through put myself as subjective and objective perspectives. This alternative perspective leads me to create consolidated the game environment onto a single page for a streamlined overview.

 

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© 2023 by Yoojin Seo.

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