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Assets and Design

Sprint 5

As a 3D designer, my goal is to create visually captivating and immersive game environments. I plan to achieve this by constructing various environments such as Hub, Seeds game, Mountain game, Mining game environments.

Sprint goal

Exploration ​

Mineral game

Mushrooms in Hub design

I created the hub design by combining the images that our group found inspiring. We included various elements such as entities, shoes, and portals, and integrated them into different sections to convey the storyline of the game within the hub. As a first task, I focused on decorating the portals to indicate which games they lead to. For instance, the climbing game portal is represented by rocks positioned next to it, the seeds game portal is covered with mushrooms, and the mineral game portal showcases falling minerals through it. To enhance the ambience of the hub, I decided to incorporate a manmade firefly as a source of lighting, inspiration from natural fireflies. I scattered sphere-shaped light balls throughout the area. During the VR experience simulation, I identified some improvements that could enhance the overall user experience. Firstly, I realized that the rotating entity was unnecessary and could be stationary. Secondly, the size of the entity seemed a bit small and could be adjusted for better visibility. Moreover, the tables under the shoe display resembled steps, which confused players into attempting to step on them. As the portals are positioned in a floating position which make difficulty for players to enter, I decided to add proper steps to the portal.

Hub design

Reflection

Throughout this sprint, I adopted multiple perspectives, starting from an environment designer role to create a captivating game environment. I also assumed the role of a 3D designer, crafting intricate models. As a player, I objectively assessed and improved the game experience. Additionally, I embraced the role of a communicator, effectively liaising with the group and offering assistance wherever possible.I took on the task of working on the environment design, which plays a crucial role in enhancing the overall project. My main focus was on creating a cohesive scene by modeling and integrating various assets. Along the way, I supported my fellow team members in their asset creation efforts by asking and assistancing whenever needed.  I've paid attention to communication with other team members and keep asking what support they would need in the creation of the assets. To ensure a smooth and immersive experience for players, I continuously checked the progress through the headset, making necessary adjustments along the way. For instance, I identified several improvements required for the portal steps to ensure smooth entry for players. I also recognized the need for a shoe fence to establish clear boundaries for the seeding game. Furthermore, I realized that the shoe table should not resemble the steps to avoid any confusion.

© 2023 by Yoojin Seo.

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